People often ask how long it takes to build an app like Adventure Quest.
The short answer is: longer than you think.
Creating a single collection involves researching destinations, writing educational content, designing missions, sourcing imagery, testing gameplay, and making sure everything works offline.
Then comes the work that many people never see:
- Creating App Store screenshots - Recording explainer videos - Designing social media content - Testing on multiple devices - Responding to App Store feedback - Improving performance - Fixing bugs
As a solo developer, I wear every hat—from product manager to engineer to marketer to customer support.
Some days I write Swift code. Other days I spend hours editing a 20-second video.
It may look like slow progress from the outside, but every small improvement builds toward a better experience.
Version 1.7 is another step on that journey.
There's still plenty to build, but it's exciting to look back and see how far Adventure Quest has already come.
FreeWill Labs

